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I uploaded the game to Kongregate, if you're a member please vote for me if you like it. Thanks everyone, click here here and vote Drone Wars 5 stars!
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I added a new SKIRMISH mode, where you can choose up to 4 players and change their color, control, ore etc. You can even choose your map, and whether you want the fog of war on. There was also a survival mode bug where the whole game crashed, that issue should be fixed now. A couple of other minor bugs are fixed too.
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Drone Wars is featured on ArmorGames.com, also a minor change. The mine drone was not returning control when it died should be okay now.
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Added some most requested features and fixed some bugs:
1) Mothership can now queue units or tech
2) Mothership will NOT cancel builds when moving
3) Relaxed mouse detection on units
4) Survival mode awards 5 more ore every wave
5) Removed timer from mission 3 only
6) Preloader stuff fixed
7) Select units within group
8) Switched keys around CONTROL selects same type
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Going to release it to Newgrounds for more feedback, so far so good.
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Thanks all for your suggestions:
1) Sped up ore gathering and build time.
2) "Unselect All Units" you can press SPACE instead of ESCAPE.
3) Supply drones cannot drill too close to the mothership!
4) SHIFT or CONTROL with drag will add units to your group.
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Still in beta. I thought I would get more good feedback from the Flashkit guys, but didn't get much. So I'm just releasing it here now awaiting your comments or suggestions! Check it out!!
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I fixed some of the speed problems by removing the onEnterFrames inside some bullets and made them into timeline effects. Also put in another map scrolling option, if you have not selected any units and you click any part of the map, it will move to that location.
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Drone Wars is a small game idea I had 5 years ago, but never finished. I drew the ships as sprites. But with Flash I vectorized everything and here it is. It took about 3 months part-time, which is the longest and most complicated Flash game I've made so far. I'm gonna leave it single player until I see if it becomes popular. Multiplayer maintenance is a big headache.
I've squashed most of the bugs on my own, but if you find anything please contact me or just respond to this blog right here. I appreciate any help you can give me.
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