New minor rule changes + small fixes. 
There was a weird error where you would see that the person left the game but the clock would still run. I still haven't really figured out why that happened but I put a fix for it, your game should end if you see that your enemy has left.

Also a minor rule change. For disconnects or lag, it would be undecided if you were leading and left on your own turn else it counts as a loss. Some people report that if a person was scared he would do all he can to kill one piece then leave.

Now, the rule is your score has to be higher than your enemy for 3 turns in a row, in order for you to leave with an undecided. That means you have to keep your score higher than your enemy for 3 turns. Any way let me know how it turns out, thanks!

Doctorrook 
It is a legitimate question though. Problem is there are so many combinations of the direction the mage's attack can go. Even though certain patterns appear, I'm often caught by surprise when it doesn't act accordingly. I do know that a key component to the knight barricade is that a mage standing behind the barricade will avoid becoming part of the chain, which is most important to me right now with current setup.

Gamebrew: Does the games creator still work on it or does it have new programmers that work on game? I've noticed updates to multiplayer, hit points, and scoring, but haven't seen any core changes to the game in a while. If there was a way to show the direction of the knights chain when we highlight which player we potentially want to attack (possibly using a green box or something with small numbers to show what order the chain attacks in). Sounds like a lot, but maybe in version 4?

Merk 
Honestly, the best way to understand where the mage chain will go is to keep playing with it over and over. Pay attention everytime. You'll see the same pattern appearing over and over and eventually know where it'll go most of the time.

Administrator (Gamebrew.com) 
I actually don't know but I can tell u that it isn't random, there is no randomness anywhere in the game.

Acton 
I know this isn't the correct place for the question this is the only place I could find. Can someone help me understand the mages chain. I have figured out that it will first go to the adjacent squares then the diagonal squares and then the squares with a gap but where does it go if there are opponents in two of the adjacent squares? Is it random or is there also an order to this?

Thanks for any help.

Acton

Administrator (Gamebrew.com) 
Its fine with me, thanks!

Doctorrook 
I'm not sure what the Gamebrew policies are regarding this, but until there is a section within the Official Blog, I have used my experience to create a strategy guide to help out new players in the game.

http://unofficialtacticsstrategy.blogspot.com/

Hopefully it helps the new guys win more. It has no Ads, I created it only from the joy of playing the game and will be happy to take it down if there were an area of the official blog where we can discuss strategy and tactics and improve the level of play for all players.

Doctorrook 
Guiltygear

Sounds like a good technique to do the knight blitz with 7 knights, though it makes the mage a little less uber since he cant be maxed out. I'll have to try that one out, but the point I was originally trying to make, which you proved was that Knights are too powerful now. It used to be that knights were hardly used, now they are the standard and almost all the top players are using some combination a majority of knights and an ubermage. So we need to scale back their hp to 45 to make the game more balanced again and see a variety of armies.

Guiltygear 
Doctor Rook
Well ive been doing quite well for myself using a 7 knight 1 ubermage team, almost managed to take down #6, he managed to kill my mage first (it was down to uber mage vs uber mage) for the win

7 knights 1 ubermage is quite a rockin team, hate to say it but it could possibly be to powerful

Gamebrew 
Look at the points you are +40 he is +65, he was winning, the pieces he had left were worth more than yours.

Guiltygear 
Ok, so with the new changes and everything how is it that THIS is determined a loss?!??!?
http://i23.photobucket.com/albums/b385/VxeroV/WTF.jpg

I was winning 5 knights to his mage archer and knight, he quit right when he ended his turn, it was my turn, his mage @ 40% , his archer at 23% and knight at 80% while ive got 5 knights, 80%, 76% 16% 42% and 48% HOW DOES THE MATH ADD UP?!?!?

Etai 
yes!!! five those knights 45 HP
much more logical!

8 points knights
5 points archer?

man oh man... one knight can easily kill now 2 archers on his own

to powerful damage and HP combination

TTwhy 
Hello,
one error happens again and again (just 2 times): Short after a games start (I see the indiction) the game break off and the message comes: Sorry, this games have to be end... (or so) And: I get a lost game.


Doctorrook 
Gamebrew

Right now it appears the game balance is hovering in the direction of the knights. I don't know what their HP was before the change, but you were right in giving them an upgrade since they were too expensive and not useful enough before. Now it just seems they have too much HP so a decrease might see more archers thrown back into the mix without reversing to the old archer dominant armies.

Before with the archers there seemed to be increased strategy in positioning the pieces just right. With the knights, its just about moving the line/barricade forward and exchanging hits back and forth. If we can find that happy medium where both armies can be useful played with the right experience.

Gamebrew 
Does anyone wanna weaken the knight to 45 HP instead of 50 HP? I was actually gonna do 45, but I just didn't like the 5 :P

Doctorrook 
Guilt

It used to be that a 6 archer, 1 ubermage, 1 cleric army was the standard for many of the top players armies. I personally went with 7 archers/1 ubermage, but since the recent upgrades to the knights last month everything changed. Now the knights are meatgrinders that take forever to kill so the old archer/mage/cleric armies are a lot tougher to consistently win with. Now you'll probably be seeing many of the top players do some variation of the 5 knight/2 archer/1 ubermage army.

Gamebrew 
Hey you can reset your score, go to PROFILE > SCORES, then click the CLEAR link on the score you want to clear.

Guilt 
Sounds good to me, helps out a lot! one thing I have noticed is that clerics are largly unused by higher up people, just a comment on what ive seen since ive started playing (on my 2nd account, other had to many losses :\)

Comments 
Comments are not available for this entry.