Cheat fixes and tweaks coming Sunday February 22 nite! 
I finally got enough information from someone to fix the cheat. I have NOT released the fix yet, I will wait a few days if anyone wants to suggest some tweaks to the game I can added it before release. For example if you think mages should be weakened etc. I will get a tally of whose suggests and why, you must explain clearly and fairly why you think it should be changed. Email me at gamebrew.com [at] gmail.com for your suggestions, thanks!

Changes that WILL be implemented
1) All hiscores will be erased
2) QUIT will equal a loss unless its the first round
3) Gamebrew members can BLOCK other members so you won't be paired with them in the automatic screen, you can block them by going to their profile and click BLOCK on the right side.
4) Sync errors, no clock errors, last second click cheat, fixed (or reduced).
5) New HP per bonus previously was *3 for all, now knight*3, archer*2, cleric*2, mage*1. So if you buy 3 HP for a mage, his HP will be +3.
6) Obstructed view penalties for: ally -5%, enemy -10%, enemy with shield -10%+(-1%*shield bonus). Gives some incentive to use shield bonus and puts some logic to what is obstructing your shot.
7) Veteran bonus dam per kill: knight=25%, ranger=15%, cleric=25%, mage=5%. Prevents mage from gaining to much advantage from multiple kills. Logically farther away your kill the less experience you'll get.
8) Knight shield bonus cost reduced from 3 to 2 for more incentive.
9) Knight sword bonus maximum raised from 5 to 9.
10) Mage base dam reduced by 1 point from 9 to 8, small prevention from mage doing massive chain dam.
11) Mage movement bonus raised from 3 to 4.
12) Cleric movement bonus reduced from 5 to 4.

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