[ view entry ] ( 343 views ) | permalink
Ok seemed like a lot of expert players wanted to just leave things alone. So I will leave most of the stats alone these are the current changes. I really think atleast the obstructed view shield bonus makes sense so I'm definitely going to keep it. I also tweaked the member blocking. Here is the NEW list of coming changes:
1) All hiscores will be erased
2) Any quit anytime is a loss
3) There will only be two rooms available to guests or members: newbie and expert only.
4) Obstructed views: ally -10%, enemy -15%, enemy with shield facing forward and shield has not been used yet -20% with additional -5% per shield bonus
5) Mage movement bonus cost raised from 3 to 4.
6) Knight shield bonus reduced from 3 to 2. I heard noone really cares about this bonus, right?
7) User blocking: All this will do is try to avoid people you block but if the wait time runs out (30 seconds) and the only people waiting are the ones you block then you will be matched with them anyway. This is also the same wait time to avoid a rematch.
[ view entry ] ( 322 views ) | permalink
I finally got enough information from someone to fix the cheat. I have NOT released the fix yet, I will wait a few days if anyone wants to suggest some tweaks to the game I can added it before release. For example if you think mages should be weakened etc. I will get a tally of whose suggests and why, you must explain clearly and fairly why you think it should be changed. Email me at gamebrew.com [at] gmail.com for your suggestions, thanks!
Changes that WILL be implemented
1) All hiscores will be erased
2) QUIT will equal a loss unless its the first round
3) Gamebrew members can BLOCK other members so you won't be paired with them in the automatic screen, you can block them by going to their profile and click BLOCK on the right side.
4) Sync errors, no clock errors, last second click cheat, fixed (or reduced).
5) New HP per bonus previously was *3 for all, now knight*3, archer*2, cleric*2, mage*1. So if you buy 3 HP for a mage, his HP will be +3.
6) Obstructed view penalties for: ally -5%, enemy -10%, enemy with shield -10%+(-1%*shield bonus). Gives some incentive to use shield bonus and puts some logic to what is obstructing your shot.
7) Veteran bonus dam per kill: knight=25%, ranger=15%, cleric=25%, mage=5%. Prevents mage from gaining to much advantage from multiple kills. Logically farther away your kill the less experience you'll get.
8) Knight shield bonus cost reduced from 3 to 2 for more incentive.
9) Knight sword bonus maximum raised from 5 to 9.
10) Mage base dam reduced by 1 point from 9 to 8, small prevention from mage doing massive chain dam.
11) Mage movement bonus raised from 3 to 4.
12) Cleric movement bonus reduced from 5 to 4.
[ view entry ] ( 142 views ) | permalink
I can't stop people from cheating, people will always want to hack games, and those programs make it easier to do it. They are doing it for fun or for score. One thing I can do is count sync errors as a draw do u want that? I can also completely remove the rankings. There will always be someone who wants to cheat no matter what. Its to make themselves feel good, that's life, that's how people act.
[ view entry ] ( 282 views ) | permalink
Thanks to Richie Doosh for the tip. I believe this cheat is fixed please anyone confirm that you can no longer cheat by timeout in this game again. Thanks!
[ view entry ] ( 337 views ) | permalink
To save money I'm moving to another server, so it may be down for a few days there is a 20 user limit.
[ view entry ] ( 682 views ) | permalink
I had to update a few things, you'll need the latest Flash Player to play this game now. Go get it!!
[ view entry ] ( 711 views ) | permalink
I added bonus time in arcade mode if you complete a level faster, this is to stop people from so easily getting exactly 1000. Also still testing I'm trying to solve the problem where some people cheat by pulling their internet connection at a certain time causing them to win. I try to fix it but not sure how to test it, let me know if it works!
Thanks.
[ view entry ] ( 520 views ) | permalink
I've been so busy lately, I haven't had time to fix this game up. But I decided to make a little change to the knight, shh...
[ view entry ] ( 443 views ) | permalink
There was a weird error where you would see that the person left the game but the clock would still run. I still haven't really figured out why that happened but I put a fix for it, your game should end if you see that your enemy has left.
Also a minor rule change. For disconnects or lag, it would be undecided if you were leading and left on your own turn else it counts as a loss. Some people report that if a person was scared he would do all he can to kill one piece then leave.
Now, the rule is your score has to be higher than your enemy for 3 turns in a row, in order for you to leave with an undecided. That means you have to keep your score higher than your enemy for 3 turns. Any way let me know how it turns out, thanks!
[ view entry ] ( 418 views ) | permalink
The multiplayer server now has 2G of memory, with the program abe to use 1.2G of it. Before it only had 0.5G of memory. Hopefully this will speed up the server and cause less problems for playerss.
[ view entry ] ( 295 views ) | permalink
I couldn't fix all the errors in time, so I'm going to cancel the mini-tournament in JUNE. Not many has really come to me about problems, so does that mean everything is okay? Someone said the game disconnected before it started and it was a loss, could I get some screen shots of that?
[ view entry ] ( 201 views ) | permalink
Going to try to fix all the errors. Sorry!
[ view entry ] ( 326 views ) | permalink
Hopefully I've finally fixed all the SYNC errors. It was because people were clicking their units faster than could be synced to the other player following behind. I put the sync results in an array and check them when they come in.
I heard one comment about the scores rewarding who plays the most. Well thats probably true for any game I made it even score for a win or loss. Members are are +- 10, and guests are +-5. It didn't affect the rankings much.
[ view entry ] ( 309 views ) | permalink
Thanks for your patience we have pretty much finished cleaning Tactics 100. I don't see many sync errors or lag issues anymore. All hiscores have been reset. Here is the new scoring system:
+10 Win against a Gamebrew Member
-5 Loss against a Gamebrew Member
+3 Win against a Guest (tracked by IP)
-1 Loss against a Guest (tracked by IP)
To celebrate I was thinking of holding a mini-tournament with of course mini-prizes for the month of June? Prizes are in USD and PayPal ONLY. If you don't have PayPal and you win, you better find someone.
1st Place - $40
2nd Place - $20
3rd Place - $10
Let me know what you think, thanks!
[ view entry ] ( 327 views ) | permalink

Archives



