Thanks.
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I've been so busy lately, I haven't had time to fix this game up. But I decided to make a little change to the knight, shh...
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There was a weird error where you would see that the person left the game but the clock would still run. I still haven't really figured out why that happened but I put a fix for it, your game should end if you see that your enemy has left.
Also a minor rule change. For disconnects or lag, it would be undecided if you were leading and left on your own turn else it counts as a loss. Some people report that if a person was scared he would do all he can to kill one piece then leave.
Now, the rule is your score has to be higher than your enemy for 3 turns in a row, in order for you to leave with an undecided. That means you have to keep your score higher than your enemy for 3 turns. Any way let me know how it turns out, thanks!
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The multiplayer server now has 2G of memory, with the program abe to use 1.2G of it. Before it only had 0.5G of memory. Hopefully this will speed up the server and cause less problems for playerss.
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I couldn't fix all the errors in time, so I'm going to cancel the mini-tournament in JUNE. Not many has really come to me about problems, so does that mean everything is okay? Someone said the game disconnected before it started and it was a loss, could I get some screen shots of that?
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Going to try to fix all the errors. Sorry!
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Hopefully I've finally fixed all the SYNC errors. It was because people were clicking their units faster than could be synced to the other player following behind. I put the sync results in an array and check them when they come in.
I heard one comment about the scores rewarding who plays the most. Well thats probably true for any game I made it even score for a win or loss. Members are are +- 10, and guests are +-5. It didn't affect the rankings much.
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Thanks for your patience we have pretty much finished cleaning Tactics 100. I don't see many sync errors or lag issues anymore. All hiscores have been reset. Here is the new scoring system:
+10 Win against a Gamebrew Member
-5 Loss against a Gamebrew Member
+3 Win against a Guest (tracked by IP)
-1 Loss against a Guest (tracked by IP)
To celebrate I was thinking of holding a mini-tournament with of course mini-prizes for the month of June? Prizes are in USD and PayPal ONLY. If you don't have PayPal and you win, you better find someone.
1st Place - $40
2nd Place - $20
3rd Place - $10
Let me know what you think, thanks!
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I made more fixes today, problems with Sync errors should be fixed let me know if you see any, screen shots are best. Also some other minor fixes. For the Knight in order to make them a little more useful even as a meat-grinder I increased their base HP to 50 (+10), and added 1 extra damage. Hopefully people will start using some knights!
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I put in even more fixes today it will make sure to keep track of the score for every single move, not just every turn. This will ensure you get the right result. Let me know if any problems. If you can't get it to refresh just play on Gamebrew.
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Thanks to Steve (Dr.Death) for sending a screenshot of this one. The enemy quit while the score was even and it was undecided. You should always get a win and the enemy loss when the enemy hits quit, unless the enemy was winning then its undecided. I think most of the fixes are cleaned up and done. Game seems more stable. Does anyone want to reset all the LIVE hiscores?
Side note the single player was broken for a day, its fixed now too.
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Just a note about Meebo.com, I know many people use their IM system. A few months ago they had a game system and asked for Artillery Live and Tactics 100 to be included. They asked me to reprogram my game to work with their new system it took me about 2 weeks and I had many long phone meetings with their staff. I was one of the first to finish a game for their system.
Anyway they didn't pay a single dime for all that work, not even in advertising. Plus they used my own server to host the SWF and multiplayer. Then a few months later, when I started to move servers, I checked and they didn't even tell me they stopped using the games. So I wasted hours of work and meetings, hosting of my servers, and I got nothing from it. Rant over, back to Tactics 100!
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There were problems with deciding who won in the end. Thanks to HorriblyConfused for the screenshots. I think there still is a lag issue, please let me know if there seconds left and whose turn it was when it lagged. So match results should always be correct now, make sure the game version is 3.3! Reload your browser page. Thanks for your help!
IF YOU DON'T REFRESH TO V3.3 YOU WILL GET SYNC ERRORS!!!
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For a long time the quit button just straight disconnected and went to the main menu. Now if you click it, it will tell you what happened. You can NEVER win if you press quit, if you're up when you press quit it won't count it as a defeat and won't give a win to your eneny. But if the scores or equal or less, then you lost and the enemy won. I also cleaned up the reason why things happened in the win/lose decription. Finally I added more time to the lag. If you still have problems let me know.
Reload your browser if you don't see version [V3.2].
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New rules, any lag or disconnect anytime is a win for you! UNLESS they had a higher score than you and left. If your score is greater than or equal to theirs you WIN, even if its the first round and they saw your army config and left. I'll see how this goes!!
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