You can now chat in other languages! 
You are now allowed to type characters in other languages. Greek, Chinese, Thai try them all here!

[ view entry ] ( 266 views )   |  permalink
Tactics 100 wins Kongregate 2nd Place Monthly Contest! 
We didn't get 1st place, but we won 2nd! Thanks to everyone who voted for us!

[ view entry ] ( 101 views )   |  permalink
Tactics 100 wins Kongregate weekly contest 
This was old news but I'd thought I'd put it up. We won the $250 weekly contest at Kongregate. Judge is still out on the $1500 monthly big prize, it was close. Check out our new awards page.



[ view entry ] ( 108 views )   |  permalink  |  related link
Mac Safari Bug Fixed 
Just a little bug where the menu doesn't show write on Mac Safari was fixed. Note to developers: NEVER use the horizontal letter spacing in Flash, the whole text doesn't show up in Safari.

[ view entry ] ( 116 views )   |  permalink
Server moving now. 
UPDATE: It's all moved over but there was some serious DNS issues that should also clear up in a few days!

Because of crappy server issues I moved providers and trying a new one, it looks like it's going to work out. Should be fully moved in a few days. Thanks!

[ view entry ] ( 112 views )   |  permalink
Triple click bug fixed. 
A few more smaller bugs fixed:

1) Triple click fast on last unit ends 1P game
2) 1P/CPU tags on board were messed up
3) You can now retry 1P levels without penalty
4) CPU turn sped up by double

[ view entry ] ( 113 views )   |  permalink
Biggest Bug Solved! 
I finally solved the biggest bug that I could not find in months. Its a bug that causes units to disappear suddenly (caused by choosing a bad depth). Hopefully this fixes it. Special thanks to Lars!

[ view entry ] ( 120 views )   |  permalink
Server Down? 
It finally went down, it seems like it's the host provider, no ETA when it will be back up. Thanks!

9PM Pacific Time - Ok I chatted the server guys and it's back up. If it happens again I will change to another service provider.

[ view entry ] ( 250 views )   |  permalink
Many Bugs Fixed 
Loads of evil bugs were killed tonite. Here are just a few:

1) Trying to make a private game then calling you a cheater fixed!
2) Double counting wins and losses fixed.
3) Choosing bottom of the board, caused all kinds of bugs
4) Single player retry button at last level wasn't grayed
5) Private button wasn't disabled when other windows popped up
6) Some sync errors were probably fixed from something above!?

[ view entry ] ( 300 views )   |  permalink
New Champion Spotlight  
Check out the hiscore page and look at the bottom, you will get more information about the winner of that category, so you'll really know whose the best player!

[ view entry ] ( 213 views )   |  permalink  |  related link
Version 1.5 Changes 
It's been a long while since I updated this game, I was creating an entire Java server from scratch. I like doing things on my own so I didn't use the popular Smartfox Server or Electroserver. A couple of most requested changes are here. Please use this blog to give me more suggestions to make the game better.

Live scoring system: X/X/X = Win/Loss/Disconnect

1) Disconnect penalty for disconnectors! After 1st round only.
2) Pick top or bottom of board, the other player won't notice (big change!)
3) Easier private game, just type their name in the box
4) First turn improved, person with lower score goes first, or if same score, first to login
5) More cheater protection, cheaters will be banned
6) Fixed disappearing units (caused by too many units on X center, still unsure if fixed)
7) Added another page of HELP describing live record rules.
8) Disconnects are counted, you have till round 2 to DC without penalty
9) Timeouts fixed, lagger will DC first
10) Rematches limit to 3 to prevent cheating, fixed some rematch bugs
11) Fixed pass healing of dead units, weird!
12) Fixed hi/low modifier on chained damage.
13) Fixed small start match bug, where you have to reload

[ view entry ] ( 277 views )   |  permalink
News Archive 
Old news for previous versions of the game. A lot has changed!

05.28.07 + I've been working on fixing the server for 3 months!!!
05.27.07 - Fixed rematch, unit name font problem, testing new server config
05.20.07 - Rematch request button for multiplayer games, it will switch sides too!
05.18.07 - Back to whole army per turn, reduce more HP, and animation to speed game
05.18.07 - If you do not attack within 3 rounds the game will end
05.18.07 - You can fire thru a forward facing knight but with -20% obstructed view
05.18.07 - Fixed you can pass the computer's turn bug
05.16.07 - One move per turn implemented, if you reuse the same piece it will fatigue
05.16.07 - AI is smarter: will avoid shields, try behind hits, and move to high ground
05.16.07 - Even more fixes for zero time movement glitch (thanks John & Tyler)
05.16.07 - Single player mode can retry level at any time (thanks JTKBSUPERMAN)
05.16.07 - Slightly sped up damage result display (thanks Ped)
05.16.07 - If the same color it will appear different to the other person (thanks Martin)
05.12.07 - Separate button to disable music on bottom of screen (thanks Michael)
05.11.07 - Attacks that require movement are purple, no moves are red (thanks Jim)
05.11.07 - New single player retry button, cannot save score afterwards (thanks James)
05.11.07 - Veteran units indicated by medal on icon and + after name (thanks John)
05.10.07 - Pass button disabled during unit moves (thanks Tom)
05.10.07 - Archers cannot fire thru knights that are facing them! (thanks Adam)
05.09.07 - Fixed bottom player arrow tag blocking units (thanks Bob)
05.09.07 - You can now name each unit just hilite and type (thanks Nick)
05.09.07 - Chain lightning hit from behind bug fixed (thanks Jesse)
05.09.07 - Slightly reduced possiblity of cheating (thanks Ray,Robin)
05.08.07 - Single player score going to live scores fixed (thanks Will)
05.08.07 - Fixed cleric bonuses, it was a penalty before (thanks Scott)
05.08.07 - Slightly weakened archer (thanks everyone)

[ view entry ] ( 126 views )   |  permalink

<<First <Back | 1 | 2 | 3 |