I can't stop people from cheating! 
I can't stop people from cheating, people will always want to hack games, and those programs make it easier to do it. They are doing it for fun or for score. One thing I can do is count sync errors as a draw do u want that? I can also completely remove the rankings. There will always be someone who wants to cheat no matter what. Its to make themselves feel good, that's life, that's how people act.

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Timeout cheat fixed? 
Thanks to Richie Doosh for the tip. I believe this cheat is fixed please anyone confirm that you can no longer cheat by timeout in this game again. Thanks!

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SERVER DOWN + Moving to another server. 
To save money I'm moving to another server, so it may be down for a few days there is a 20 user limit.

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Flash Player 9 or later now required.  
I had to update a few things, you'll need the latest Flash Player to play this game now. Go get it!!

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MORE FIXES: 1P mode has bonus time + Live cheat fix 
I added bonus time in arcade mode if you complete a level faster, this is to stop people from so easily getting exactly 1000. Also still testing I'm trying to solve the problem where some people cheat by pulling their internet connection at a certain time causing them to win. I try to fix it but not sure how to test it, let me know if it works!

Thanks.

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Knight HP now 45 
I've been so busy lately, I haven't had time to fix this game up. But I decided to make a little change to the knight, shh...

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New minor rule changes + small fixes. 
There was a weird error where you would see that the person left the game but the clock would still run. I still haven't really figured out why that happened but I put a fix for it, your game should end if you see that your enemy has left.

Also a minor rule change. For disconnects or lag, it would be undecided if you were leading and left on your own turn else it counts as a loss. Some people report that if a person was scared he would do all he can to kill one piece then leave.

Now, the rule is your score has to be higher than your enemy for 3 turns in a row, in order for you to leave with an undecided. That means you have to keep your score higher than your enemy for 3 turns. Any way let me know how it turns out, thanks!

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Server memory upgrade complete! 
The multiplayer server now has 2G of memory, with the program abe to use 1.2G of it. Before it only had 0.5G of memory. Hopefully this will speed up the server and cause less problems for playerss.

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June tournament CANCELLED! 
I couldn't fix all the errors in time, so I'm going to cancel the mini-tournament in JUNE. Not many has really come to me about problems, so does that mean everything is okay? Someone said the game disconnected before it started and it was a loss, could I get some screen shots of that?

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Sorry game unavailable for the entire day 5/27 
Going to try to fix all the errors. Sorry!

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Sync Errors fixed, scores Changed to be Even. 
Hopefully I've finally fixed all the SYNC errors. It was because people were clicking their units faster than could be synced to the other player following behind. I put the sync results in an array and check them when they come in.

I heard one comment about the scores rewarding who plays the most. Well thats probably true for any game I made it even score for a win or loss. Members are are +- 10, and guests are +-5. It didn't affect the rankings much.

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Version 3.6: Reset hiscores + New Score System + Mini Tournament? 
Thanks for your patience we have pretty much finished cleaning Tactics 100. I don't see many sync errors or lag issues anymore. All hiscores have been reset. Here is the new scoring system:

+10 Win against a Gamebrew Member
-5 Loss against a Gamebrew Member
+3 Win against a Guest (tracked by IP)
-1 Loss against a Guest (tracked by IP)

To celebrate I was thinking of holding a mini-tournament with of course mini-prizes for the month of June? Prizes are in USD and PayPal ONLY. If you don't have PayPal and you win, you better find someone.

1st Place - $40
2nd Place - $20
3rd Place - $10

Let me know what you think, thanks!

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Version 3.5: More fixes and changes to Knight 
I made more fixes today, problems with Sync errors should be fixed let me know if you see any, screen shots are best. Also some other minor fixes. For the Knight in order to make them a little more useful even as a meat-grinder I increased their base HP to 50 (+10), and added 1 extra damage. Hopefully people will start using some knights!

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Version 3.4: Yes today even more fixes. 
I put in even more fixes today it will make sure to keep track of the score for every single move, not just every turn. This will ensure you get the right result. Let me know if any problems. If you can't get it to refresh just play on Gamebrew.

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Yet more minor fixes thanks Dr. Death! 
Thanks to Steve (Dr.Death) for sending a screenshot of this one. The enemy quit while the score was even and it was undecided. You should always get a win and the enemy loss when the enemy hits quit, unless the enemy was winning then its undecided. I think most of the fixes are cleaned up and done. Game seems more stable. Does anyone want to reset all the LIVE hiscores?

Side note the single player was broken for a day, its fixed now too.

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