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Member Profile
| Online Status | Offline |
| Player Points | 177 Points [what's this?] |
| Gender | Female |
| Country | United States ![]() |
| Age Range | Adult (18+) |
| Favorites | 0 Games |
| Game Critique | 42 Reviews, 2 Ratings |
| Blog Entries | 0 Entries |
| Priv Messages | Must be a member to message |
| Referrals | 0 Clicks [?] |
| Member Since | 4 months ago (05.25.08) |
| Last Login | 1 day ago (10.04.08) |
| Contact Me | Friends Only |
Latest Fans | .. show all 38 |
Latest Reviews | .. show all 42 |
| The shield and shield upgrade is practically useless, instead of it blocking once with a 30% reduction ... have the knight block 30% of the time (frontal only) and every upgrade you give the shield, it increases the chance of him blocking by 10%. Better idea? for Tactics 100 Live on 09.29.08 | |
| Increase the archers attack range and increase the healers heal range along with letting you have the option to give a 9 attack upgrade to the knight. The knight in the arcade level "Hero" has it, so why not online multiplayer? for Tactics 100 Live on 09.25.08 | |
| Finally in the 3000 point area ^.^ ... almost rank 30. Getting there. I still think that each unit should get a special secondary move, but can only use it once. Knight, attack twice in a row ... Archer, fire arrow ... Mage 1 to range. Healer, heal all. for Tactics 100 Live on 09.19.08 | |
| Do you guys agree with my knight idea? Where he blocks all the time with the shield, instead of just once? Otherwise the shield upgrade is useless, since 4 shields can be taken down at once with a mage. I don't see the harm in it. What do you think? for Tactics 100 Live on 09.18.08 | |
| Change the point system back for Tactics 100 Live on 09.17.08 |
Latest Ratings | .. show all 2 |
Chat Live v3.25 stars
Tactics 100 Live5 stars
