HotBabe

Profile | Blog | Favorites | Friends | Scores

Game Reviews - 1 of 4

<
1
imo ... when a mage kills more than one unit in one turn / one hit. He should ONLY get a 1 to his veteran rank ... not multiple. This will be more fair because of the amount of power he has, and how many units he can hit and kill in one hit.
for Tactics 100 Live on 11.24.08
The shield and shield upgrade for the knight is almost completely useless, because you attack the knight from the side and the shield is down, or more than one knight gets chained and their sheild is down. Imo, the shield should ALWAYS block, not once ... otherwise the shield is practically useles
for Tactics 100 Live on 11.22.08
Dabest2 cheated with me too. It is defitinitely a confirm. He froze the clock on me during gameplay several times. Also ... Archers shouldn't have a 9 imo, but a knight should. The knight in the "Hero" level in the arcade has 9 damage, so why not multiplayer? No last ditch for healers. wtf?
for Tactics 100 Live on 11.19.08
I think the knights' health should go back to 50 and have the option of having a 9 to his attack. The sword is close range only so whats the harm?
for Tactics 100 Live on 11.18.08
Richie, what are you talking about? Hmmm I wonder if someone was messing around with my account since I left the computer on. I wouldn't say something stupid like that. Ever.
for Tactics 100 Live on 11.03.08
Found a glitch. Your unit jumps off the cliff/hill and is suspended in midair about to land, then the game freezes and you or your opponent lose. Anyone have the jump off the hill glitch happen 2 them? This happened before, and the game didn't freeze, the archer attacked the unit and missed. wtf?
for Tactics 100 Live on 10.23.08
Since primarily the NOOBS constantly complain about the mage, how about a 4th room option that have armys that do NOT have a mage. Perhaps that would settle things down more with the whining, and let the NOOBS practice their tactics. They seem to get scared and run when they go up against a mage.
for Tactics 100 Live on 10.20.08
System> Live mode HotBabe versus Kagemusha System> Kagemusha goes first by lowest ranking System> Kagemusha has left the game Clocks freezes at 0, I lag out and "lose" wtf Gamebrew? Change this please. Do you even read the reviews? Sorry about that, it's just that it pisses me off with cheaters.
for Tactics 100 Live on 10.15.08
No, I'm not saying a super healer. All I'm saying is that she doesn't have a last ditch (Less than 5% health I think ONLY). The last ditch should be heal all, not always that way. You misinterpreted me by far. Jeez. Plus, the ditch can only be used once AND ONLY at equal 2 or less than 5% health.
for Tactics 100 Live on 10.13.08
I beat Leon just a few days ago or so. Ok, suggestions: Healers and Mages range should be switched. Healer should have a range of 3, mage 2. Knight should have the option of a 9 to attack. Healer needs a last ditch, heal all?
for Tactics 100 Live on 10.12.08
New point system, finally. But still could be better. I think points should be doubled if you play in advanced and trippled in expert. That way professionals would stay in expert, hopefully, and NOOBS/Guests in novice. Good idea?
for Tactics 100 Live on 10.11.08
Since people don't like the new point system, I think that players should be able to bet how many points they want to play against each other. You bet 10 points, you win 10. Bet 1000, win 1000.
for Tactics 100 Live on 10.07.08
The shield and shield upgrade is practically useless, instead of it blocking once with a 30% reduction ... have the knight block 30% of the time (frontal only) and every upgrade you give the shield, it increases the chance of him blocking by 10%. Better idea?
for Tactics 100 Live on 09.29.08
Increase the archers attack range and increase the healers heal range along with letting you have the option to give a 9 attack upgrade to the knight. The knight in the arcade level "Hero" has it, so why not online multiplayer?
for Tactics 100 Live on 09.25.08
Finally in the 3000 point area ^.^ ... almost rank 30. Getting there. I still think that each unit should get a special secondary move, but can only use it once. Knight, attack twice in a row ... Archer, fire arrow ... Mage 1 to range. Healer, heal all.
for Tactics 100 Live on 09.19.08
<
1